Increasing this value makes each strand thinner at its upper end and wider at its base. Taper – Adds a taper to the individual strands of fur. See the Thickness example and the Maps example below for more information. Thickness – Specifies the thickness of the fur strands. See the Length example and the Maps example below for more information. Length – Specifies the length of the fur strands. See the Maps example below for more information. White represents the normal strand density, as specified by the Distribution parameter. Black portions of the map correspond to zero density (effectively no fur is generated in these areas). For more information, see the example Count Area below.ĭensity Map – The map is a multiplier for the strand density. Every face has at least one strand.Ĭount (Face) – Specifies the number of fur strands per face of the source object when Per Face option is selected.Ĭount (Area) – The number of strands for a given face is based on the size of that face when Per Area option is selected. Smaller faces have fewer strands, larger faces have more strands. Per Area – The number of strands for a given face is based on the size of that face. Specifies the number of fur strands per face of the source object. Per Face – Every face generates the specified number of fur strands. VRay Fur – Enables or disables the VRay Fur.ĭistribution – Specifies how the density of strands is determined over the source object:
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